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JOIN OUR WEEKLY

MIT SCRATCH 3.0

CODING PROGRAMME

TODAY! 

 

PROGRAMME: 

MIT SCRATCH 3.0 CODING PROGRAMME

​SCHEDULE:

  • Every Saturday

  • Every Sunday

ONSITE VENUES (Select one): 

  • 2 Sims Close, #05-07 Gemini@Sims, S387298

  • Ang Mo Kio Ave 5

  • Everton Road

  • Bukit Timah

 

TIMESLOTS (Select one):

  • 9:30am - 11:00am

  • 1:00pm - 2.30pm

DURATION: 

1.5 hours 

SIZE OF WORKSHOP:
3 - 5 students per class

AGE GROUPS:

7 - 9 years old

10 - 12 years old

MODE OF TRAINING:

Synchronous Online Training or Onsite

 

PRICE:

ONLINE :

  • SGD180 per month

  • SGD460 per semester (3 months)

ONSITE : 

  • SGD300 per month

  • SGD800 per semester (3 months)

EXCLUSIVE OFFERS:

  1. LMS Account 

  2. Digital Certificates

  3. Scratch x Financial Literacy : Planning for the Future

WHAT IS MIT SCRATCH?

With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community.

Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for the 21st century.

Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. It is provided free of charge. 

More than 2 million community programs uploaded!

 
Computational Thinking Ideation

WHO USES SCRATCH?

Scratch is designed especially for ages 8 to 16, but is used by people of all ages. Millions of people are creating Scratch projects for a wide variety of settings, including homes, schools, museums, libraries, and community centers.

Learning Design Thinking
Learning Logical Thinking
Learning Logical Thinking

LEarn to code
code to learn

The ability to code computer programs is an essential skill in today’s society. When children learn to code in Scratch, they learn important foundational strategies for solving problems, designing projects, and communicating ideas.

Coding Idea

SCRATCH in SCHOOLs

Students are learning with Scratch at all levels (from elementary school to college) and across disciplines (such as math, computer science, language arts, social studies).

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